The metaverse (a combination of "meta-" and "universe") is a hypothesized iteration of the internet, supporting persistent online 3-D virtual environments through conventional personal computing, as well as virtual and augmented reality headsets. Metaverses, in some limited form, are already present on platforms like VRChat or video games like Second Life.
Current metaverse ambitions are centered on addressing technological limitations with modern virtual and augmented reality devices, as well as expanding the use of metaverse spaces to business, education, and retail applications. Numerous entertainment and social media companies have invested in metaverse-related research and development.
https://en.wikipedia.org/wiki/Metaverse
A Metaverse Learning Model for Creating Participant-Centered Environments
Published on November 12, 2021
Karl Kapp
Prof. Instructional Technology, Founder L&D Learning Academy, Co-founder Enterprise Game Stack
My first foray into the metaverse was back in 2006 into the strange world of Second Life. Then I got a little more "corporate" and jumped into the metaverse of Proton Media's Protosphere. The founder of Proton Media was a pioneer named Ron Burns.
https://www.linkedin.com/pulse/metaverse-learning-model-creating-environments-karl-kapp/
The educational ‘metaverse’ is coming
29 October 2021
Kwang Hyung Lee
Korea Advanced Institute of Science and Technology (KAIST)
We aim to go beyond online education by creating a “metaverse” that provides assistance for running classes and creates an immersive learning experience that runs the gamut of campus activities while using the latest digital technologies.
https://www.timeshighereducation.com/campus/educational-metaverse-coming
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