November 29, 2021

Metaverse of Education and Learning Experiences


The metaverse (a combination of "meta-" and "universe") is a hypothesized iteration of the internet, supporting persistent online 3-D virtual environments through conventional personal computing, as well as virtual and augmented reality headsets. Metaverses, in some limited form, are already present on platforms like VRChat or video games like Second Life.

Current metaverse ambitions are centered on addressing technological limitations with modern virtual and augmented reality devices, as well as expanding the use of metaverse spaces to business, education, and retail applications. Numerous entertainment and social media companies have invested in metaverse-related research and development.

https://en.wikipedia.org/wiki/Metaverse



A Metaverse Learning Model for Creating Participant-Centered Environments

Published on November 12, 2021


Karl Kapp

Prof. Instructional Technology, Founder L&D Learning Academy, Co-founder Enterprise Game Stack


My first foray into the metaverse was back in 2006 into the strange world of Second Life. Then I got a little more "corporate" and jumped into the metaverse of Proton Media's Protosphere. The founder of Proton Media was a pioneer named Ron Burns.

https://www.linkedin.com/pulse/metaverse-learning-model-creating-environments-karl-kapp/


2021
It’s Time To Reinvent Corporate Learning: Join Our New Research
BY JOSHBERSIN · NOVEMBER 8, 2021

Changes have taken place.

The Corporate Universities of the last decade were replaced with digital learning academies of the last five years, soon to be replaced with learning in the flow of work, skills-based capability academies, and a new Metaverse of learning experiences. Already companies like STRIVR, Mursion, and Microsoft have delivered proven VR and AR solutions that drive more value than we ever thought possible.

The educational ‘metaverse’ is coming

29 October 2021

Kwang Hyung Lee

Korea Advanced Institute of Science and Technology (KAIST)

We aim to go beyond online education by creating a “metaverse” that provides assistance for running classes and creates an immersive learning experience that runs the gamut of campus activities while using the latest digital technologies.

https://www.timeshighereducation.com/campus/educational-metaverse-coming











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