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December 27, 2018

Creativity Techniques - Individual and Group Based


Creativity is required in research, development, design, and improvement/maintenance.

Creativity is coming up with novel, appropriate solutions to problems/challenges/opportunities.


Creativity and Innovation Techniques

Idea generation: Creativity
Converting ideas into reality: Innovation

Creativity Techniques
Ssub-categories

Problem Definition - including problem analysis, redefinition, and all aspects associated with defining the problem clearly.
Idea Generation - The divergent process of coming up with ideas.
Idea Selection - The convergent process of reducing all the many ideas into realistic solutions
Idea Implementation - Turning the refined ideas in reality.

Processes - Schemes and techniques which look at the overall process from start to finish.




7 Step Model

A
Adaptive Reasoning
Advantages, Limitations and Unique Qualities
AIDA
Algorithm of Inventive Problem Solving
Alternative Scenarios
Analogies
Anonymous Voting
ARIZ
Assumption Busting
Assumption Surfacing
Attribute Listing

B

Backwards Forwards Planning
Bodystorming
Boundary Examination
Boundary Relaxation
BrainSketching
Brainstorming
Brainwriting
Browsing
Brutethink
Bug Listing
BulletProofing
Bunches of Bananas

C

Card Story Boards
Cartoon Story Board
CATWOE
Causal Mapping
Charrette
Cherry Split
Chunking
Circle of Opportunity
Circle Time
Clarification
Classic Brainstorming
Cognitive Acceleration
Collective Notebook
Comparison tables
Component Detailing
Concept Fan
Consensus Mapping
Constrained BrainWriting
Contradiction Analysis
Controlling Imagery
Crawford Slip Writing
Creative Problem Solving - CPS
Criteria for idea-finding potential
Critical Path Diagrams

D

Decision seminar
Delphi
Dialectical Approaches
Dimensional Analysis
Disney Creativity Strategy
DO IT
Do Nothing
Drawing

E

Escape Thinking
Essay Writing
Estimate-Discuss-Estimate
Exaggeration
Excursions

F

F-R-E-E-Writing
Factors in selling ideas
False Faces
Fishbone Diagram
Five Ws and H
Flow charts
Focus Groups
Focusing
Force-Field Analysis
Force-Fit Game
Free Association
Fresh eye

G

Gallery method
Gap Analysis
Goal Orientation
Greetings Cards

H

Help-Hinder
Heuristic Ideation Technique
Hexagon Modelling
Highlighting

I
Idea Advocate
Idea Box
Ideal Final Result
Imagery for Answering Questions
Imagery Manipulation
Imaginary Brainstorming
Implementation Checklists
Improved Nominal Group Technique
Interpretive structural modeling
Ishikawa Diagram

K
Keeping a Dream Diary
Kepner and Tregoe method
KJ-Method

L
Laddering
Lateral Thinking
Listing
Listing Pros and Cons

M
Metaplan Information Market
Mind Mapping
Morphological Analysis
Morphological Forced Connections
Multiple Redefinition

N
NAF
Negative Brainstorming
NLP
Nominal Group Technique
Nominal-Interacting Technique
Notebook

O
Observer and Merged Viewpoints
Osborn's Checklist
Other Peoples Definitions
Other Peoples Viewpoints

P
Paired Comparison
Panel Consensus
Paraphrasing Key Words
PDCA
Personal Balance Sheet
Pictures as Idea Triggers
Pin Cards
PIPS
Plusses Potentials and Concerns
PMI
Potential Problem Analysis
Preliminary Questions
Problem Centred Leadership
Problem Inventory Analysis - PIA
Problem Reversal
Productive Thinking Model
Progressive Hurdles
Progressive Revelation
Provocation

Q
Q-Sort
Quality Circles

R
Random Stimuli
Rawlinson Brainstorming
Receptivity to Ideas
Reciprocal Model
Reframing Values
Relational Words
Relaxation
Reversals
RoleStorming

S
SCAMMPERR
SCAMPER
Sculptures
SDI
Search Conference
Sequential-Attributes Matrix
Similarities and Differences
Simple Rating Methods
Simplex
Six Thinking Hats
Slice and Dice
Snowball Technique
SODA
Soft Systems Method
Stakeholder Analysis
Sticking Dots
Stimulus Analysis
Story Writing
Strategic Assumption Testing
Strategic Choice Approach
Strategic Management Process
Successive Element Integration
SuperGroup
SuperHeroes
SWOT Analysis
Synectics
Systematic Inventive Thinking

T
Talking Pictures
Technology Monitoring
Think Tank
Thinkx
Thril
TILMAG
Transactional Planning
Trigger Method
Trigger Sessions
TRIZ
Tug of War

U
Unified Structured Inventive Thinking
Using Crazy Ideas
Using Experts

V
Value Brainstorming
Value Engineering
Visual Brainstorming
Visualising a Goal

W
Who Are You
Why Why Why
Wishing
Working with Dreams and Images

Entries for many of the techniques are available in:
https://www.mycoted.com/Category:Creativity_Techniques

See the chapter on creativity from the book

https://books.google.co.in/books?id=tOOD9PQrAJcC&pg=PA32#v=onepage&q&f=false



https://wwwbruegge.in.tum.de/MeRE/RE08/RE08/ppgrube-SelectingCreativity-slides.pdf



Handbook of Research on Creative Problem-Solving Skill Development in Higher Education


Zhou, Chunfang
IGI Global, 21-Sep-2016 - Education - 632 pages


Developing students’ creative problem-solving skills is paramount to today’s teachers, due to the exponentially growing demand for cognitive plasticity and critical thinking in the workforce. In today’s knowledge economy, workers must be able to participate in creative dialogue and complex problem-solving. This has prompted institutions of higher education to implement new pedagogical methods such as problem-based and case-based education.

The Handbook of Research on Creative Problem-Solving Skill Development in Higher Education is an essential, comprehensive collection of the newest research in higher education, creativity, problem solving, and pedagogical design. It provides the framework for further research opportunities in these dynamic, necessary fields. Featuring work regarding problem-oriented curriculum and its applications and challenges, this book is essential for policy makers, teachers, researchers, administrators, students of education.

https://books.google.co.in/books?id=9mgeDQAAQBAJ


Technology for Creativity and Innovation: Tools, Techniques and Applications: Tools, Techniques and Applications


Mesquita, Anabela
IGI Global, 31-Mar-2011 - Technology & Engineering - 426 pages


It is widely accepted that organizations and individuals must be innovative and continually create new knowledge and ideas to deal with rapid change. Innovation plays an important role in not only the development of new business, process and products, but also in competitiveness and success of any organization.

Technology for Creativity and Innovation: Tools, Techniques and Applications provides empirical research findings and best practices on creativity and innovation in business, organizational, and social environments. It is written for educators, academics and professionals who want to improve their understanding of creativity and innovation as well as the role technology has in shaping this discipline.

https://books.google.co.in/books?id=K3WXN9a2uP0C

Online Tools for Providing Inspiration and Creativity 

Journal of Visual Communication in Medicine
Volume 28, 2005 - Issue 1
https://www.tandfonline.com/doi/abs/10.1080/01405110500074600?journalCode=ijau20


Resources for Creativity Teaching
https://pdfs.semanticscholar.org/a1c0/4a357ffee316c06e25c5209279ed9502c4de.pdf

December 10, 2018

Supply Chain Management Under Industry 4.0 - Paper Summaries



What does industry 4.0 mean to supply chain?



Introduction: This paper presents a preliminary analysis of the impact of Industry 4.0 on SCM and aims to provide a thought towards Supply Chain 4.0. The scope of the analysis has been intentionally limited to include only four functions within a supply chain, i.e. procurement, transport logistics, warehouse and order fulfilment. This is presented with respect to the Key Performance Indicators (KPIs) of the SCM. It is hoped that the current output will open up future pathways to draw the bigger picture and thus conduct a fuller analysis of these impacts.

Research Method: The research method for this paper is based on review of researcg papers with SCM focus. SCM components and KPIs for each of the components were identified for better understanding of SCM and then the impacts of the changes in technology on each KPI were analysed. The opportunities and threats exhibited in each of the technologies for each of the KPIs were then discussed by linking them with each area of the SCM under study. KPIs are defined in order to obtain quantifiable measures to compare if there are changes over time. The identification of these KPIs is, however, rather complicated because there are no clear boundaries between the levers (buy, storage, sell, move).

 “Buy” lever :  The performance parameters are, for instance: quality standard for the raw materials, reject rate, service level, order accuracy etc.

“Store”:  The performance parameters selected are for instance truck time at the dock, accurate receipts received, time from receiving to pick location, labor hours consumed per order, time from picked order to departure, etc.

“Move” : The KPIs to be analyzed are for instance: truckload capacity, turnaround time, shipment visibility, on-time pickups, on-time delivery, etc.

“Sell”: The KPIs selected are for instance: product availability, customer experience, response time, time to market, etc.

Results and Discussion: The results were created for technologies affecting each KPI, if a technology is affecting KPI then reason behind it is mentioned in form of template. Technology affecting KPIs in warehouse and transportation logistics were presented in form of template. The opportunities and threats with respect to industry 4.0 technologies were also presented in form of template. The aim of this paper is to fill the gap in the implementation of technologies involved in Industry 4.0 within the supply chain, particularly the warehouse, transport logistics, procurement and fulfilment functions. Through the analysis performed, the results showed that the areas which will be most affected by the introduction of Industry 4.0 are the order fulfilment and transport logistics.   Finally, within the procurement function, Industry 4.0 shows 71.43% of opportunities, the remainder being opportunities or threats.

Conclusion: From the analysis performed, it can be seen that the implementation of certain technologies, such as virtual and augmented realities, 3D-Printing and simulation, results will all result in opportunities. On the other hand, big data analytics, cloud technology, cyber security, the IoT, miniaturization of electronics, AIDC, RFID, robotics, drones and nanotechnology, M2M and BI could be opportunities or threats for the organizations. The fact that some technologies can result in both of opportunities and threats is because all the different areas are interconnected, with no clear boundaries between them, depending on where it was analyzed, it could have a positive or negative connotation. The most relevant benefits are increased flexibility, quality standards, efficiency and productivity. This will enable mass customization, allowing companies to meet customers’ demands, creating value through constantly introducing new products and services to the market.

Limitation and future scope: Author calls for empirical research in this area. Due to the fact that the implementation of these technologies will be accompanied by a new environment where people work with machines, he believes that legal aspects, liabilities, insurance and ethics should be considered. The work should be continued with some empirical work and assessment of how companies should digitally integrate their supply chain with real implementation and data.


Summarised  by Kirti Nayal, 1806007 Fellow Research Scholar  2018 Batch

December 1, 2018

Industry 4.0 Bibliographies - Smart Products, Processes, Organizations and Management Areas - Bibliographies


An attempt is being to develop a bibliography network that will provide references to 100,000 articles, books, blog posts, consultant reports and surveys,  white papers, research theses and papers.

Industry 4.0 Bibliographies - Smart Products and Processes Bibliographies



Agriculture 4.0

Animal Husbandry


Business

Courts

Engineering 4.0


  • Architecture
  • Automobile Engineering
  • Biotechnology
  • Civil Engineering
  • Communications Engineering
  • Computer Engineering
  • Construction Engineering
  • Diary Engineering
  • Electrical Engineering
  • Electronics Engineering
  • Industrial Engineering
  • Information Technology
  • Mechanical Engineering
  • Mining Engineering
  • Production Engineering
  • Sound Engineering
  • Textile Engineering

Education

Entertainment

Factory

Films

Government


Industry 4.0


  • Industry 4.0 - Adoption

  • Industry 4.0 - Consultant Reports

  • Industry 4.0 - Employment Issues

  • Industry 4.0 - Government Regulations

  • Industry 4.0 - Implementation Road Map

  • Industry 4.0 - Productivity

  • Industry 4.0 - SMEs

  • Industry 4.0 - Use Cases and Applications


Logistics


Management Areas

Construction Management
Cost
Information Systems
Logistics
Maintenance
Manufacturing
Marketing
Operations
Quality
Sales
Strategy
Supply Chain
Warehousing

Retailing

Services

Smart Products - Design, Manufacturing, Marketing

Smart Products - Various Products

Smart Cities


Technologies for Industry 4.0


  • a) Autonomous Robots,
  • b) Simulations and Forecasting Techniques
  • c) Vertical/Horizontal Software Integration
  • d) Industrial Internet of Things – IoT
  • e) Direct communication between machines
  • f) Internet of Services
  • g) Big data and analytics
  • h) Innovative methods of collecting and processing large amounts of data, including
  • the use of potential activities in the cloud (Clouds)
  • i) Additive Manufacturing
  • j) Augmented Reality – AR
  • k) Virtual Reality – VR
  • l) Cyber-Physical Systems – CPS
  • m) Digital Twin
  • n) Artificial Intelligence,
  • o) Neural Networks
  • p) Cybersecurity
  • q) Mass Customization
Transport

University 4.0